(a) Prove Proposition 4A.2. (b) You will test whether a level-generating algorithm (Definition 4A.4) produces "bounces" more often than chance: at each touch, record whether price next moves against the approach direction before moving through the level. Under the null the bounce probability is . How many independent touches do you need to detect a true bounce probability of 0.55 with a one-sided 5% test and 80% power? (c) List three reasons why touches are not independent in practice and how Osler (2000) handled the problem with artificial levels.
M04A · Problem 16 ★★★ Check
Testing support and resistance
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